Many players use grids with Colossus Cane Omega as a transition grid while they collect Ancient Ecke Sachs, leaving their Canes at 3*, 4*, or even 0*. The Seraphic Weapon is essentially an auto-include while fighting with Elemental Advantage. Players can go all in on Stamina or Enmity, or even a combination of the two, to create very powerful grids for different scenarios/fights. Clarion is a farmable gun mainhand and therefore automatically useful for mechanic setups, however, 4* Bonito’s call effect makes mechanic subpar compared to classes that can perform two CAs in a turn (Kengo/Chrysaor/Rising Force). A character's lore, appearance, and other factors do not affect this attribute. … For example, a character gains an extra 20 ATK from a 100 ATK weapon matching their weapon specialty, making it effectively a 120 ATK weapon for that character. Blue Spheres synergize extremely well with Ougis/Charge Attacks and the Kengo class. A grid containing multiple Ixaba (Grand weapon, Sturm’s) and/or Crimson Finger (Moon weapon) makes up the best grid that Gacha Fire has to offer. Crit weapons are usually best suited for double Magna/Primal summons as normally you want to achieve damage consistency by having a high or 100% Crit rate. I have compiled almost all of my theorycrafting and knowledge into this guide. It is used exclusively for Nina Drango's skills. April 25, 2020 at 17:10 This is a Primal grid, is it not? Ideally the EX/Unknowns should consist of Astral, Xeno, Proving Grounds, or Hollowsky Weapons as they are currently the strongest options.– Sol Remnant is fire’s Astral weapon, which provides 33% Ex/Unknown modifier at 4* (37% @ 5*) and is the strongest flat EX mod you can get. This grid normally only has room for one EX/Unknown Weapon but could use up to two; the number you use really depends on how many other weapons you are trying to fit in the grid and if there is space for more. The following weapons are Grand Weapons and require their 4* Uncaps to reach their full potential; make sure to weigh the opportunity costs of your resources if you plan on investing in them. Mainhands. Name JP: サラ: Title JP: 剋命の巫女: Voice Actor JP: 大亀あすか: Release Date: 2015-01-31: Other Sites; gbf-wiki (Japanese wiki) Gamewith: Kamigame: This young priestess saved her country from disaster, but was rewarded with insults and hatred. It also provides 10% echo to your team members when they TA (MH only if 4*, grid/MH if 5*). A Bahamut Weapon is included as a default choice for the Normal Modifier Weapon but does not necessarily have to be included.Omega/Magna Weapons: 4-6 (Weapon Skills boosted by Leviathan Omega)EX/Unknown Weapons: 1-2Normal Weapons: 1-3Seraphic Weapon: 1 or 0. Galilei’s Insight is essentially a Grand Weapon version of Fimbul provides Large Stamina and instead of HP, it provides Medium Double Attack and Crit (6.5% @ Slvl 15), which gives 24.7% Crit chance with double Varuna.Pairing two Bows (76%) with one Galilei’s Insight (24.7%) in double Varuna setups will result in 100% Crit chance. This table may not be displaying all applicable characters. The Scythe of Renunciation has both ATK and HP modifiers and can provide a Cap Up option at 4* and another modifier at 5* (Stamina or Enmity are common choices). Of course, these are my opinions based on my experience with these characters. It is used exclusively for Nina Drango's skills. This grid should use at least one EX/Unknown Weapon; two can be used depending on what other weapons/mainhand you are using. It is used exclusively for Nina Drango's skills. Reply . Omega/Magna Water gets a significant upgrade by replacing Leviathan Gazes with Tyros Zithers. – Summer’s Mirage could be considered if your setup wants to utilize the extra Charge Attack DMG/Cap and can either replace a AES or be added as the seventh weapon. I'm Pooky, you might know me from my GBF Weapon Grid Resource, and I'm here for few reasons: Update you on the site's status. Meaning the standard grid of 5 AES provides a 71.5% chance to Crit. If you want/need more damage, this is your go-to EX weapon.– Xeno weapons are the default choice and provide 23% EX/Unknown modifier (25.5% @ slvl 20 for the Flamescythe) as well as strong Charge Attack effects when used as mainhands.– Ushumgal (Proving Grounds) is an EX/Unknown Weapon that focuses on maximizing Skill Damage. Grid Weapons. The Ougi also applies stacking Fire Defense Down (10% per stack, 30% cap) to the Ougi’s target, which may be useful depending on what other debuffs you have in your party. Including one or more of Ultima Staff (flex or replace Baha), Staff of Renunciation (flex slot), Hollowsky Staff (flex or replace Xeno), and Cosmic Rod (flex slot) will add power and round out the grid. Notify me of follow-up comments by email. Only consider these if you desperately need HP, they are not for optimizing your damage. Similar to Benedia, it can be useful, but fully uncapping it is a significant investment (and generally avoided due to opportunity cost) so make sure you plan on getting good use out of this weapon if you do. Wrathfire Longblade has a passive mainhand revenge effect (DMGs all foes after MC takes damage, 630-700k cap) and its Charge Attack provides 25% Normal ATK and 5% DMG Cap Up to the party for 3.5 turns. Standard M2. Standard. The weapon skills are 20% EX/Unknown ATK and 10% HP. Pooky. This grid should use a minimum of four Omega/Magna Weapons (if you have three strong EX weapons), but five is generally recommended; ideally four Gaze (Daggers) and the Staff of Renunciation. The one bonus that Crimson Fingers have is that they have much more room in the grid to play around with and therefore have an easier time slotting in weapons with other skills such as Crit or Garrison, but again, this would cost more bars and/or suptixes. 4* AES are generally better than 5* Colossus Canes at all HP percentages, although if you do not crit at high HP your attacks may do less than a Cane grid would have.Each 4* AES provides a base 6.5% Crit chance, this is boosted to 14.3% with a 4* Colossus Omega Summon. It can also provide Salted Wound (Break Assassin) with Swordmaster/Glorybringer, but has tough competition with Wrathfire Longblade for that MH slot. In grid, the Staff will be better if you have multiple Staff proficiency team members, otherwise the Harp has more ATK and is the default choice.– Clarion (Proving Grounds) is an EX/Unknown Weapon that focuses on maximizing Skill Damage. With Swordmaster/Glorybringer, it provides DEF Down on Awakening (can cap DEF Down with Miserable Mist) and provides 36% echo for the MC (one of the highest % echos). In order to obtain 100% Crit chance you require 7 AES with a single Colossus or 5 AES with double Colossus. April 8, 2020 at 16:37 Re: Sky Ace Don’t you mean Zephyrus instead of Zeus? Name Email Website. Reply. If you find yourself using a lot of damaging skills you may want to consider these instead of, or in addition to, Xeno(s).– Hollowsky Weapons provide a way to exceed the Damage Cap via Supplemental Damage in addition to a base 20% EX/Unknown mod and another effect, but the effects only apply to characters of certain weapon proficiencies (see Hollowsky Weapon section).– Any other EX/Unknowns (such as ones from Story/Side Story Events) are fine as temporary filler, though you’ll likely only want to use a maximum of two sub-optimal EX/Unknown Weapons as they are probably not strong enough to warrant three grid slots. This can be a powerful effect for OTK/ST setups or if your party does not depend on your MC’s charge attack for buffs. Ancient Ecke Sachs boast three offensive Omega/Magna skills (med ATK, med Crit, small Enmity), all of which are boosted by Colossus Omega. Get feedback and suggestions Site Status. Imo, getting data and echos first before go goes berserk would be nice, but since you can get the same random buff over and over don’t make him consistent. M2. It is used exclusively for Nina Drango's skills. Standard AES. Winter’s Frostnettle (obtainable from Rise of the Beasts) is an offensive MH that gives your party a Crit buff for 2.5 turns (100% chance to Crit for 20% extra damage). Mainhands. Standard M1. Usually you’ll want to opt for the Stamina pendulum, as if you were to choose Enmity, the Omega/Magna Dark Opus is a superior choice (Primal and Magna Enmity is similar damage until ~40%, below which Magna Enmity provides more damage).– Ray of Zhuque Malus is, as usual, your default choice for DMG Cap up. Kerak (Grand Mugens’s unlock weapon) is a very nice mainhand for the Lumberjack Class. Make sure you know what you’re getting into before your spend all your mats on a 5-star CCW! If you find yourself using a lot of damaging skills you may want to consider these instead of, or in addition to, Xeno(s).– Hollowsky Weapons provide a way to exceed the Damage Cap via Supplemental Damage in addition to a base 20% EX/Unknown mod and another effect, but the effects only apply to characters of certain weapon proficiencies (see Hollowsky Weapon section).– Any other EX/Unknowns (such as ones from Story/Side Story Events) are fine as temporary filler, though you’ll likely only want to use a maximum of one sub-optimal EX/Unknown Weapons as they are probably not strong enough to warrant two grid slots. A character's lore, appearance, and other factors do not affect this attribute. Pooky’s GBF Weapon Grid Resource: Change Log and Introduction. The number you use really depends on how many other weapons you are trying to fit in the grid and if there is space for more. Generally you will want to +99 all the weapons relevant to your cosmos to maximize its effect. 80% Boost to Dark's, Hatred's, and Oblivion's weapon skills. Dante Alighieri is a very interesting mainhand that provides utility and team damage buffs, very good with the Rising force class if you do not opt to use the CCW. The floor is open! It also has very good Swordmaster/Glorybringer skills and is capable of providing lots of extra damage; a very strong choice if your team does not require DA/TA support from your MC. Fist of Destruction (Grand weapon, Reinhardtzar’s) is the Fire’s instalment of what appears to be the “Ivory Ark” Grand Weapon line, as in it has Big II Celere (ATK and Crit) and another skill; in this Fist’s case, it gives Small Normal Trium (DA and TA). Also I like how your site loads way faster after the revamp and thanks for being a good source. Three or more Tyros Zither should be used for most setups; 1T setups that want to only press Bonito and then attack (for quick farming of event raids) can use up to five.A Bahamut Weapon is included as a default choice for the Normal Modifier Weapon but does not necessarily have to be included.Omega/Magna Weapons: 4-6 (Weapon Skills boosted by Leviathan Omega)EX/Unknown Weapons: 1-2Normal Weapons: 1-3Seraphic Weapon: 1 or 0Cosmic Weapon: ? Please take this into account when considering Crimson Finger investments. Taisai Spirit Bow (Grand Weapon, Pholia’s) and Galilei’s Insight (Grand Weapon, Europa’s) provide an alternative style of grid for Primal Water that revolves around Crit. In general it tends to not be worth it to go for 100% Crit with AES, but there are some setups that can make use of it such as OTK or Full Auto setups. In addition, when above 80% HP, spear/katana proficiency characters gain 30k Supplemental Damage.
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